Roger's Gaming Cabin
A game is a problem-solving activity, approached with a playful attitude.
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Gameplay Analysis
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2022
12-26
地平线黎明曙光角色基础移动系统和战斗系统拆解
12-24
GDC对马岛之鬼战斗设计分享的个人总结 / Summary for GDC Ghost of Tsushima Combat Design
2021
11-20
DOOM Eternal Combat Design (NEKRAVOL PART II)
11-20
It Takes Two Level Design Tips from Developer
11-18
Sekiro Shadow Die Twice - Action System Deconstruction
11-11
The Last of Us II - The Museum Level Design Tips from developer
11-10
Leviathan Axe Design in God of War
11-06
Dishonored 2 - Clockwork Mansion Level Design Tips
11-03
The Novel Gloo Gun Design in Prey